I haven’t had a chance to read the volume yet but the is an area that definitely needs more attention. A lot of research focus on the effect of learning games, and too few try and share good practice and findings on what it find to design and develop good learning games. A lot of the previous literature has been very academic, so I hope this one will actually be useful for hands-on.
“This book is perfect for any educator or designer seeking an introduction to research-driven best practices for using and designing games for learning. This book provides the latest research and techniques for designing games for a variety of curricular needs–including STEM, literacy learning, history education, music, and computational, ethical, and critical thinking. The book also delves into specific design issues, such as aligning goals, designing for an audience, playtesting, and assessment. Each chapter provides an overview of the relevant frameworks and research findings, as well as practical case studies and useful resources. ”